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SEPTEMBER EVENT ANNOUNCEMENTS

This was posted with the prelude, but we are reposting announcements here on their own for visibility.


SEPTEMBER 2023 EVENT
ANNOUNCEMENTS, SCHEDULES, AND NPC TIME

__𝐖𝐀𝐈𝐕𝐄𝐑𝐒 & 𝐑𝐄𝐋𝐄𝐀𝐒𝐄𝐒 𝐀𝐑𝐄 𝐍𝐎𝐖 𝐀𝐋𝐋 𝐃𝐈𝐆𝐈𝐓𝐀𝐋__

In your Ticket Confirmation email after pass purchase, you received the link to read and sign your waivers & releases. ALL waivers must be digitally signed now - make sure to read the directions and fill out the forms completely.


__𝐂𝐎𝐕𝐈𝐃 𝐓𝐄𝐒𝐓𝐈𝐍𝐆__

Reminder about our Covid Testing guidelines, which are on our website. EVERYONE needs to email their test results BEFORE you arrive to site, per the guidelines. Absolutely no on-site tests will be accepted. IF YOU DO NOT SUBMIT YOUR COVID TEST BEFORE ARRIVING, YOU WILL BE EJECTED FROM THE EVENT. NO EXCEPTIONS.


__𝐀𝐑𝐑𝐈𝐕𝐀𝐋 & 𝐆𝐀𝐓𝐄 𝐂𝐎𝐃𝐄__

On-site arrival begins at 5:00pm on Friday. At 4:40pm on Friday, an email containing the Gate Code will be sent to the address you used to purchase your ticket. Close the gate behind you, make sure the lock is locked, and then spin the numbers so it’s not left on the code!


__𝐂𝐇𝐄𝐂𝐊-𝐈𝐍 & 𝐎𝐏𝐄𝐍𝐈𝐍𝐆 𝐀𝐍𝐍𝐎𝐔𝐍𝐂𝐄𝐌𝐄𝐍𝐓𝐒__

Check-in starts at 8:00pm at the Big Red Tavern and goes until 9:00pm. At Check-in, your digitally signed waivers & release forms will be checked, and can check your NPC shift. Bring all weapons for safety inspection and a filled-out character sheet. Opening announcements are at 10:30pm, with Game-On starting shortly afterward. FULLY READ THROUGH THESE TEXT ANNOUNCEMENTS, AND TRY TO ASK ANY QUESTIONS YOU HAVE NOW ON THE COMMUNITY FACEBOOK POST, SO THAT WE CAN GET THROUGH OPENING ANNOUNCEMENTS AS QUICKLY AS POSSIBLE.


__𝐍𝐄𝐖 𝐏𝐋𝐀𝐘𝐄𝐑𝐒, 𝐑𝐄𝐀𝐃 𝐌𝐄!__

Be ON SITE, IN COSTUME and READY FOR ORIENTATION AT 8:30PM! Stick around the Big Red Tavern after checking in, then follow the New Player Marshals to New Player Orientation. Orientation is required for all first-time players and takes an hour or more– please eat in advance. After Opening Announcements, you'll head to your New Player mod! Bring two copies of your character sheet to check-in. **New Players start with 20CP this season!**


__𝐍𝐏𝐂 𝐓𝐈𝐌𝐄__

NOTE: NPC time is not required for First Time Players.


For NPC Time, meet at Ops Cabin. Be ON TIME: late arrivals will be asked to do additional time. When using game-provided clothing and props, neatly return them to where they were taken from: try to remember, or ask a staff member. Wet or sweaty clothing should be placed in the wicker hamper labeled "DIRTY." Thanks for helping! It saves HOURS of work on Sunday.


__𝐑𝐄𝐒𝐎𝐔𝐑𝐂𝐄𝐒 & 𝐓𝐇𝐄 𝐌𝐄𝐑𝐂𝐇𝐀𝐍𝐓 𝐓𝐄𝐍𝐓__

The Merchant Tent will be open for business again! Visit Dovana the Dwarf, Bippi & Sir Bork for all your crafting needs, as indicated on the schedule. Find them at the tent at the Crossroads, or Hightown Tavern in the case of rain.


**Remember that all in-game wooden tags (resources, items, etc) are being replaced with paper ones for the remainder of the season. ALL WOODEN FLOWER TAGS ARE EXPIRED and may be thrown away. All other wooden tags (such as Mining, Potion, and Enchanting/Blacksmith Item tags) are still valid, but are being replaced with paper.


__**𝐎𝐑𝐀𝐍𝐆𝐄 𝐇𝐄𝐀𝐃𝐁𝐀𝐍𝐃 "𝐃𝐈𝐄 𝐈 𝐒𝐋𝐀𝐘 𝐓𝐇𝐄𝐄" 𝐔𝐏𝐃𝐀𝐓𝐄**__

Beginning this event, we are updating the Orange Headband non-combat mechanics. The “Die I Slay Thee” mechanic is now retired. To use this mechanic, you must be within arm's length of the target to point, and say tagline “Dead!”. The target must RP pain at being hit, which costs them one of their 2 HP. There is a one minute cool down period before the target can be hit again. The cool down period is only for the specific target, so a different target can be hit with this mechanic without pause.


If you are an orange-headbanded player, you automatically start with 2 HP & have a free Character Point respend available with this change. Please update your character sheet accordingly, and bring an extra copy of the new version with you to check-in.


__𝐒𝐏𝐄𝐂𝐈𝐀𝐋 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂𝐒 𝐅𝐎𝐑 𝐓𝐇𝐈𝐒 𝐄𝐕𝐄𝐍𝐓__

Red Balloons! If you see a red balloon, it makes your character feel incredibly sick (plot effect). You cannot approach it any closer. If you are within ten feet, take effect “Fear” and flee. These effects are persistent: you cannot approach or touch red balloons until you have had the proper training or education (which will be made clear in the course of the game).


Orange Wards were introduced earlier this year and are special wards that signify certain out-of-game importance. Out of character, a ward circle of Orange Lights indicates the scene happening inside should NOT be physically interacted with in any way. In-character, a ward circle of Orange Lights indicates a magical barrier, unique from a normal ward. NOTHING can pass through it, including physical objects like weapons, spell packets, arrows, limbs etc. and it cannot be dispelled by a Ritualist until indicated off-game by a Staff member. The use of Orange Wards in-game is very limited and usually reserved for Permanent Death Scenes or unique story or SFX-safety reasons.


__𝐏𝐎𝐖 𝐌𝐎𝐃 & 𝐅𝐑𝐈𝐃𝐀𝐘 𝐍𝐈𝐆𝐇𝐓 𝐏𝐑𝐈𝐒𝐎𝐍 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂𝐒

This will be explained in more detail at opening announcements, but Friday Night has a special Orange Ward mechanic. Friday night involves retaking New Haven from Exiled Forces. You can set up your bed and cabin space as normal, but you will be starting the event “outside” of New Haven. If your character is taken prisoner during the course of Friday night, you will be taken to the Big Red Tavern. If you are still a prisoner when the Orange Ward lights are lit on the external doors, you are “captured” until the morning. If the orange ward lights are turned off by staff, it means that the Orange Ward has been dropped through special story reasons and you are no longer imprisoned by that ward.


This means if you’re imprisoned when the orange ward lights go up, the only places you can RP in on Friday night are the Big Tavern, or your cabin (where you are “escorted” to).


**POW** - As a reminder, we are doing a mini-POW scenario this event, which had a pre-signup period with limited slots. Sign-ups are now closed: you will be informed at check in if you secured a spot. IF YOU ARE NOT ON THIS LIST, you may not in any way interfere with or attend this mod.


__𝐏𝐔𝐁𝐋𝐈𝐂 𝐒𝐂𝐇𝐄𝐃𝐔𝐋𝐄 / 𝐒𝐏𝐎𝐈𝐋𝐄𝐑 𝐒𝐂𝐇𝐄𝐃𝐔𝐋𝐄__

The Public Schedule (click here to view) is what's going on in game, in-game. The link to the public schedule is below! The Spoiler Schedule is an OUT OF GAME document with some additional items, for player knowledge. The spoiler schedule (and public!) will be posted on the Bulletin Boards in the taverns. The public schedule is subject to change.


__𝐏𝐎𝐒𝐓-𝐆𝐀𝐌𝐄 𝐂𝐋𝐄𝐀𝐍 𝐔𝐏__

On Sunday morning it is our responsibility to make sure we leave the site as clean as we found it. All players are required to clean their own cabins, kitchen messes & dishes. In cabins: trash bins must be emptied in the large bins behind the taverns, all windows must be CLOSED and floors swept. You can earn Feather Points by helping to clean communal spaces like the bathrooms and taverns! Find the Clean Up Coordinator (Shy Dotson) to see how you can help, and so she can check off that your cabin is clean.

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