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Content copyright Lands of Exile 2019

PLAYABLE RACES

The peoples of these lands are unique and vibrant. Each section represents a group or culture that has formed from a common thread, which you will use as building blocks for your character. From the free spirited Halflings, to stout Dwarves, each represent their kind in their own fashion. 

REQUIRED COSTUMING

The race you choose will include prosthetic or makeup requirements for your character, so please make note of those; they are clearly labelled "Costuming Requirements" in each section. Other information and lore is for flavor and inspiration, as you continue to design your character.

ALLIED REALMS AND EXILED FORCES

Because of the long-standing grievances between the Allied Realms and the Drow (see the World Lore page), character races are divided on whether they support the Allied Realms or the Exiled Forces. Most playable races hail from Allied groups, but not always. Read more about each in the lore below. 

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Considered direct decedents of the Fae, Elves are one of the  most ancient races in the known world. They are known for extreme longevity and wisdom. Due to their long lifespans, they tend to be a much more cautious and thoughtful race, taking their time to analyze decisions and are very slow to action or anger.

 

Generally very refined and aloof. They have a very clear social structure and tend to honor that closely. Crime is next to nonexistent among their own kind, due to their long lives and the necessity of living peacefully among themselves.


High Elves believe they are the first mortal race created by the Eldest. Historically, throughout the three wars, the High Elves worked to unite their allies under one treaty. After the Third War, and before the Age of Fire, the High Elven Empire oversaw the well-being of all who supported the Allied cause.

Costume Requirements: 

5 inch or longer Elven ears  (We suggest buying the anime elf ears for all of our elven races from this company Aradani Costumes)

Undergoing an Update

HIGH ELVES

ALLIED

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Wylde Elves are traditionally very wary of newcomers and tend to live in secluded groups.   Painted facial markings, called “woads”, are a large part of a Wylde Elf’s identity.  Another is their second name, or “Trianaie” (TREE-ah-nee), which highlights their place within the community. They are very proud of this skill, feature, or personality trait that sets them apart.  Wylde Elf culture centers around the natural world and their place in it, giving Wylde Elves a more woodland feel than other Elven races.  To be friends with a Wylde Elf is to have a devoted compatriot, who will not only valiantly defend you, but also knock some sense into you when you need it most. The best archers known to the plane are of Wylde Elven bloodlines.  It is said that if you wish a peaceful death, simply wander over a Wylde Elven border, and you will hit the ground before you ever saw the archer’s draw. See the full lore write up for more.

Costume Requirements

Note:  In order to play a Wylde Elf, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the archetype, but rather a suggestion based on how Wylde Elves look in this world.


Required Costuming

  • Long Ears: 5 inch or longer Elven ears 

  • Woads: Bold, linear markings on the face (called “woads”) of any color, except neon tones.  These are not classified as permanent markings, so can be changed over time.  See woads in additional information for more.


Optional Costuming
Additional woads are encouraged elsewhere on the body, as these are important cultural symbols of Wylde Elves.

Updated 2018!

WYLDE ELVES

ALLIED

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Considered direct decedents of the Fae, Elves are one of the  most ancient races in the known world. They are known for extreme longevity and wisdom. Due to their long lifespans, they tend to be a much more cautious and thoughtful race, taking their time to analyze decisions and are very slow to action or anger.

 

White Elves are the most rare and aloof of all the elves. Their skin is pure white and they are generally very distant in nature. They are calculative and observant, and do not show emotion often.

They played key roles in the historical wars with the Drow, alongside the High Elves.

Costume Requirements: 

5 inch or longer Elven ears – White Hair and painted white skin (all visible skin must be painted white. We suggest Ben Nye white cream paint) 

 

Optional: It is common for them to have bright purple eyes.

Undergoing an update!

WHITE ELVES

ALLIED

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Dwarves, often called Mountain Dwarves because they prefer the mountains, are hearty and cheerful when in relaxed company. They enjoy, above all, a good drink, a grand hearth, and great tales of battle. You'll never find a Dwarf far away from their weapon of choice; after The Third War, epic Dwarven stories of Troll and Orc hunts were passed down through the generations, and have not been forgotten by the Mountain Dwarves now marooned in the Exiled Lands. The legendary combat prowess of a Dwarf is no mistake, and they will share their own stories to any who offer ale and an ear.  However, most rumors of insatiable bloodthirstiness are exaggerated; those who interact regularly with them joke that Mountain Dwarves will enjoy a good nap with equal, or greater, enthusiasm. See the full lore write up here.

Costume Requirements

Note:  In order to play a Mountain Dwarf, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the archetype, but rather a suggestion based on how Mountain Dwarves look in this world.


Required Costuming

Note: There is no height requirement for Mountain Dwarves

  • Head hair OR facial hair must be braided or contain braids, and be decorated with metallic baubles, such as beads or metal filigree.


Optional Costuming

  • Braided or beaded facial hair optional for any gender

Updated 2018!

DWARVES

ALLIED

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Rygg (pronounced: 'rig'), commonly - and mistakenly - called “Cave Dwarves” by almost all other races, are in fact not Dwarves at all. Although they share a love of stone, earthen dwelling, and craftsmanship, Rygg interact considerably less with surface races, living nearly their entire life in the extensive cave systems under the land. As varied in form as Humans, Rygg are easily distinguished by a ridged nasal bridge. Their traditional attire consists of dark, saturated colors and shades of grey and black, accented by gold and gem-encrusted accessories. They are very private people, with candid and straightforward approaches to all aspects of life, and place high value in hard work and restoration of broken and worn objects. Still considered an allied race, many surface races remember their pivotal contributions during the Third War against the Drow. See the full lore write up here.

Costume Requirements

Note:  In order to play a Rygg, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the archetype, but rather a suggestion based on how Rygg look in this world.

Required Costuming:

 

Optional Costuming:

  • Chunky metallic jewelry and accessories featuring woven wire, gems and precious stones are a notable aesthetic of the Rygg

  • Rygg are not overly concerned with being constantly tidy - their skin and clothing often sport obvious repairs, replacements, dirt smudges, or a thin layer of dirt or dust. This is NOT the same thing as being unclean. See the Physical Description section for more information.

NEW in 2018!

RYGG

ALLIED

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Known as the “peaceful mountains,” K’ojin (pronounced 'KOH-jin') are renowned for their larger-than-Elven stature and good nature. This race of giants has prospered into a vast, thriving culture.  Though K’ojin generally do not actively seek out warfare, they exhibit immense strength on the battlefield when pressed. Usually, K’ojin wield very large melee weapons, but can also be adept mages. K’ojin culture centers around family, storytelling, and recordkeeping.  As they gain experiences, their tall bodies become are covered head to foot in literary tattoos, which serve as personal records relating to their connection with each other, the Eldest, and their life experiences. See the full K'ojin lore write up here. 

Costume Requirements

Note:  In order to play a K’ojin, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the archetype, but rather a suggestion based on how K’ojin look in this world.

Required Costuming:

  • Height or height imitation restriction 

    • Physical height of five feet ten inches or taller (5’10” or more), OR costume in a way that would make you seem that height.

  • Runic Tattoos: Runic tattoo designs are restricted to the K’ojin alphabet, which is provided in the lore write up.  Please see the Legends and Cultural Practices section in the write up for more info on how to design your bodily tattoos.

    • Restriction: New players may not design a character that would be considered a previous K’ojin Elder with the forehead tattoo.

 

Optional Costuming:

Recognizable style elements for K’ojin include: Natural type clothing, such as furs, leathers, bone, and earthtone colors and fabrics.   K’ojin are often seen with writing implements and books.

Updated 2018!

K'OJIN

ALLIED

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The most identifying trait of Halflings, or Kin, as they call themselves, is that they happen to be the shortest race on this plane. However, they make up for their stature with their uniquely bold, yet light-hearted, nature. Halflings are becoming much rarer over the last few hundred years due to the destruction of the Home Trees during the Third War, and were scattered even further apart during the Age of Fire. Yet, despite the increased likelihood for destruction of their race, Halflings remain hopeful, and continue to sing and play the songs of their ancestors, as the last of the known Fourteen Clans unite.  See the full lore write up here.

Costume Requirements

Note:  In order to play a Halfling, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the archetype, but rather a suggestion based on how Halflings look in this world.


Required Costuming

  • Height or height imitation restriction: Physical height of five and a half feet or shorter (5’6” or less), OR costume in a way that would make you seem that height, as they did in the Lord of the Rings Peter Jackson movies.

  • Small elf ears, aka “hobbit ears.” Example: Aradani Small Elf Ears

  • Indicate rosy nose and cheeks using makeup or blush. Color can be anywhere from a dark pink to a deep red shade, so long as it creates an obvious “blushed” look when used with your skin tone.

 

Optional Costuming

A voluminous, decorative travelling cloak is a recognizable personal item for Halflings.

Updated 2018!

HALFLING

ALLIED

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The original Grehlok (pronounced 'GREY-lock') were once humans who were enslaved and mutated by the Drow. They are sulky in nature, and generally not trusted by the Allied Realms. While they have claimed to have broken free from their previous Drow masters, many believe they are still being used for their nefarious purposes.

 

Grehlok are the least trusted of all the races of the Allied Realms. They have a reputation for rarely make amicable companions. In recent history, a massive clan supposedly broke free and created their own civilization. However, few have ever escaped the grasp of the Drow, so most others are suspicious of their true intentions, and some suspect them as still being used by their Drow masters as spies.

 

All Grehlok carry a slave marking upon their necks, which is passed on generation to generation through magical means, forever marking them as Drow creations. They have ragged-edged ears, like orcs or bats, which are tipped with black. Because of their sad and often terrible origins, many Grehlok become the monsters they are judged to be. Though their reputation is ill, some have chosen to break away from their tortured pasts and turn to more noble causes than their own benefit.

Costume Requirements: 

Must have black-tipped ragged ear prosthetics and a black slave branding on the front right of their necks.

Undergoing an Update!

GREHLOK

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As a group, Humans are a study in duality. They are difficult to generalize, because of the wide range of variation seen across their race. Depending on the story, and who is asked, they can be known for peace or violence, generosity or greed, civility or barbarity. More than any other race, the Humans of the world seem to display potential for both good and evil, in equal measure.  Individually, a Human is best defined by fervor and drive. Perhaps their push to accomplish great things can be attributed to a relatively short life span, as Human lifetimes are a fraction of what most other races would experience. Although the direction and strength of ambition depends on the individual, each Human innately feels a push to do, see, and overcome, often in spite of prudence. Because of this, Humans are a strong-willed, tenacious people who tend to find themselves at the center of conflict. They have an ability to adapt to almost any environment, as well as an uncanny ability to befriend, or offend, any other race. See the full lore write up here.

 
Costume Requirements

Note:  In order to play a Human, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the archetype, but rather a suggestion based on how Humans look in this world.


Required Costuming:
Immersive, medieval fantasy costuming: Due to their inherent individualism and widely varied cultures, Humans are only required to meet the basic standards of the Lands of Exile decorum rules, while not using costuming requirements listed in other race packets.  Please see the Dress Code or a GM with questions.


Optional Costuming:
Although Humans are diverse, they are by no means plain.  Having a personal aesthetic in mind when designing your Human is encouraged, as long as it fits within the decorum rules.

Updated 2018!

HUMAN

ALLIED

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Restricted: All required costuming for Hybrids must be approved by plot via Facebook group (message an admin) to avoid costuming ambiguity. At least one piece of identifiable racial costuming must be chosen from each half's Costuming Options (listed on this page by race).

 

​RESTRICTIONS:

Permitted hybrids ONLY:

Human/High Elf

Human/Wylde Elf

Human/White Elf

Human/Halfling

Human/Dwarf

Human/K'ojin

Human/Rygg

White Elf/Wylde Elf

White Elf/High Elf

High Elf/Wylde Elf

Backstory notes 

If you would like to play a Hybrid, you must get plot approval for your costuming and idea by contacting us on Facebook or submitting a backstory.

 

Hybrid + Hybrid offspring

If one or both of your parents are Hybrids themselves, you must choose ONLY TWO of the races from your parental lineage within the restrictions outlined at the beginning of this document, and then follow the Costuming Requirements.

 

LORE NOTE: You cannot create a FULL blood from Hybrid lineage. Human/White Elf + Wylde Elf/White Elf cannot have full White Elf offspring. This is to reduce costuming ambiguity for gameplay purposes.

Undergoing an Update!

HYBRID

ALLIED

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Empathetic, curious, studious, and passionate are just a few words that describe the strong personalities of Half-Orcs in the world. When they dedicate themselves to a pursuit or task, they can accomplish great things. Half-Orcs are not necessarily perfectionists, though their Human side can often predispose them to this trait, but rather they put their whole being into doing their best. This can create a deep competitive streak, or just a personal need to continue to learn and excel. Half-Orcs consider the culture of their childhood to be very important, and often keep reminders of family and home with their belongings, accumulating many bits, scraps, and trinkets along life’s journey. See the full lore write up here.

 

Plot Note: Due to their different costuming requirements, Half-Orcs are a special kind of Hybrid race. Lore specific to Half-Orcs is contained in the Half-Orc lore packet. Please see the Hybrid Lore for more general lore on Hybrids.

 

Backstory Requirements:

  • Half-Orcs are always half Orc and half Human. Half-Orcs only arise from parents whom are Orc, Human, Half-Orc, or Human Hybrid (see Hybrid Race lore for more info).

  • Please submit a backstory for approval at least 1 week before your first game.

  • Half-Orc PC characters must have been raised within Allied society, or at the very least, without knowledge of Orc Clan hierarchy. Basically, in order to facilitate the purpose of in-game lore discovery, players who wish to create a Half-Orc PC must not have grown up or lived in an Orc Clan as part of their backstory, as far as their recalled memories are concerned.

  • As with all new PCs, Half-Orcs are required to be coming to the Exiled Lands via boat from the now-destroyed Homelands as refugees fleeing the destruction (see backstory guidelines page).

 

Costume Requirements

Half-Orcs are always half Orc and half Human.  (Note: extensive orc masks like this are not used for Half-Orcs)

  • Full or partially painted “orclike” skin (shades of Green only, with realistic tinting acceptable)

  • Choose one additional feature from the Options list below.

 

Options (Examples are links out)

Additional Costuming

You may choose more costuming additions from the Costume Options list. In addition to Half-Orcs sharing a nostalgic collecting habit, it is worth noting that one seen wearing High Elven finery is just as likely as wearing handsewn leather scraps and armor.

New in 2019!

HALF-ORC

UNALIGNED

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!!RESTRICTED!!

Plot must approve your backstory before you can play a Norraht at your first game. Norraht are a special playable race for 2019 story reasons. This is an EXILED ARCHETYPE, and playing one potentially carries more in-game pressure or consequences than playing an Allied archetype. Please read the lore packet in its entirety, and contact plot if you have questions.

Norraht (pronounced NOR-rat) are creatures tied to Blood Magic, which causes them to become slightly changed from their parent race. Intense dedication to this path causes side effects such as pointed teeth, reddening of their eyes, and a sickly, jaundiced pallor. Mortal food no longer sustains them alone, and they learn to extract the concentrated life energy from blood, of all kinds. Benefits of this path are kept very secret, but few Norraht claim regrets. Before the Age of Fire, they were mysterious beings, only encountered as rumors and shadows. However, since the exodus from the burning of the Homelands, it is now generally accepted that Norraht indeed did live there, due to a notable presence while fleeing to the Exiled Lands. Many Norraht continue to cross the ocean to escape the fiery destruction, attempting to stow away or buying their lives from seedy ships captains.  Recently, due to the strained Elendari resources on the seas and docks, Norraht have been able to make port within the established Allied settlements, still unsure what fate awaits them.

Backstory Requirements:

  • Backstories MUST be approved by plot. Please submit a backstory for approval at least 1 week before your first game.

  • Norraht are a Physical Archetype that manifests in ADDITION to a player's base archetype. Except for Grehlok, any other archetype can manifest Norraht characteristics. For the simplest costuming requirements, choose a Norraht Human. If you choose to be a Norraht + other archetype, you must additionally follow the costuming requirements for the base archetype.

  • Playing a brand new Norraht character as a player requires that you have a transformation backstory. Norraht are always created, never born. Note that the conversion is always voluntary, since one must accept the path at their core.

  • New Norraht characters are required to be coming to the Exiled Lands via boat from the now-destroyed Homelands as refugees fleeing the destruction (see backstory guidelines page).

 

Costume Requirements

Norraht Characteristics (below) plus any required costuming for your base race. For the easiest costuming, choose to be a Human. Norraht are not a base archetype, and therefore must follow the costuming requirements of their base archetype (one of the other playable archetypes, other than Grehlok). 

Setting note: Please remember that Lands of Exile generally uses a pre-1700’s fantasy aesthetic. Victorian era garb tends to be outside our costuming guidelines unless heavily modified.

 

Norraht characteristics (examples are links out):

  • Notably Fanged Teeth (top or bottom, number of pointed teeth must be 2 or more)

    • Example: Most of the “Scarecrow” line of fangs works for this

    • Other examples: Example, example, example

  • Plus choose one from the “Options” list below.

 

Options

  • Dark Eyebags (heavy colored makeup shading)

  • Pale or sickly countentance (lightly applied makeup)

  • Red Contact Lenses (any sort of non-anime red or pink lens)


 

Suggested Costuming

Norraht tend to be fast, agile, freedom of movement loving types, preferring flowing cloth and elegant attire, when they can obtain it. A Norraht that is not able to hide within Allied society will more likely be seen in tattered rags and whatever they’ve been able to find or steal.

New in 2019!

NORRAHT

EXILED

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