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ALLIED RACES

NOTICE: We are in process of UPDATING THE RACE LORE! All Lore and Costuming requirements on this page are CANON, whether it is updated or not!  Check the News and Updates for announcements regarding race updates.
Rygg (NEW in 2018)

Pronounced: 'RIG'

 

Rygg, commonly - and mistakenly - called “Cave Dwarves” by almost all other races, are in fact not Dwarves at all. Although they share a love of stone, earthen dwelling, and craftsmanship, Rygg interact considerably less with surface races, living nearly their entire life in the extensive cave systems under the land. As varied in form as Humans, Rygg are easily distinguished by a ridged nasal bridge. Their traditional attire consists of dark, saturated colors and shades of grey and black, accented by gold and gem-encrusted accessories. They are very private people, with candid and straightforward approaches to all aspects of life, and place high value in hard work and restoration of broken and worn objects. Still considered an allied race, many surface races remember their pivotal contributions during the Third War against the Drow. 

Costume Requirements

Note:  In order to play a Rygg, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the race, but rather a suggestion based on how Rygg look in this world.

Required Costuming:

  • Noseridge, in the style of the Aradani “Deep Space” nose ridge  - Aradani Product Link

 

Optional Costuming:

  • Chunky metallic jewelry and accessories featuring woven wire, gems and precious stones are a notable aesthetic of the Rygg

  • Rygg are not overly concerned with being constantly tidy - their skin and clothing often sport obvious repairs, replacements, dirt smudges, or a thin layer of dirt or dust. This is NOT the same thing as being unclean. See the Physical Description section for more information.

Allied Races

All Races listed on this page are Playable! One Exiled Race is playable for 2019: Check it out!

 

The races of these lands are unique and vibrant. Each harbors strong cultural roots, evident in their cultures’ practices and beliefs. From the free spirited halflings, to stout dwarves, each represent their kind in their own fashion. The peoples of theses lands are generally divided into two factions. The allied races, and the exiled races.

This division formed over centuries of war, dividing them through bloodshed and conquest. Our players will take the roles of the people of the allied nations, pitting their wits and strength against the dreaded Drow and their exiled allegiances. Below are listed the allied races from which you can choose to play.

High Elves
White Elves
Wylde Elves
High Elves (undergoing an update)

Considered direct decedents of the Fae, Elves are one of the  most ancient races in the known world. They are known for extreme longevity and wisdom. Due to their long lifespans, they tend to be a much more cautious and thoughtful race, taking their time to analyze decisions and are very slow to action or anger.

 

Generally very refined and aloof. They have a very clear social structure and tend to honor that closely. Crime is next to nonexistent among their own kind, due to their long lives and the necessity of living peacefully among themselves.

Costume Requirements: 5 inch or longer Elven ears  (We suggest buying the anime elf ears for all of our elven races from this company Aradani Costumes)

Photo by JMero Photography
White Elves (Undergoing an Update)

Considered direct decedents of the Fae, Elves are one of the  most ancient races in the known world. They are known for extreme longevity and wisdom. Due to their long lifespans, they tend to be a much more cautious and thoughtful race, taking their time to analyze decisions and are very slow to action or anger.

 

These are the most rare and aloof of all the elves. Their skin is pure white and they are generally very distant in nature. They are calculative and observant, and do not show emotion often.

Costume Requirements: 5 inch or longer Elven ears – White Hair and White Skin (all visible skin must be painted white. We suggest Ben Nye white cream paint) – Optional: It is common for them to have bright purple eyes.

Wylde Elf (Updated!)

Wylde Elves are highly secluded in social structure, traditionally being very wary of newcomers.   Painted, facial markings, called “woads”, are a large part of a Wylde Elf’s identity.  Another is their second name, or “Trianaie”, which highlights their place within the community. They are very proud of this skill, feature, or personality trait that sets them apart.  Wylde Elf culture centers around the natural world and their place in it, giving Wylde Elves a more woodland feel than other Elven races.  To be friends with a Wylde Elf is to have a devoted compatriot, who will not only valiantly defend you, but also knock some sense into you when you need it most. The best archers known to the plane are of Wylde Elven bloodlines.  It is said that if you wish a peaceful death, simply wander over a Wylde Elven border, and you will hit the ground before you ever saw the archer’s draw.

Costume Requirements

Note:  In order to play a Wylde Elf, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the race, but rather a suggestion based on how Wylde Elves look in this world.


Required Costuming
-Long Ears: 5 inch or longer Elven ears {{LINK TO LoE STORE}}
-Woads: Bold, linear markings on the face (called “woads”) of any color, except neon tones.  These are not classified as permanent markings, so can be changed over time.  See woads in additional information for more.


Optional Costuming
Additional woads are encouraged elsewhere on the body, as these are important cultural symbols of Wylde Elves.

Photo by JMero Photography
Mountain Dwarf (Updated!)

Mountain Dwarves are hearty and cheerful when in relaxed company. They enjoy, above all, a good drink, a grand hearth, and great tales of battle. You'll never find a Dwarf far away from their weapon of choice; after The Third War, epic Dwarven stories of Troll and Orc hunts were passed down through the generations, and have not been forgotten by the Mountain Dwarves now marooned in the Exiled Lands. The legendary combat prowess of a Dwarf is no mistake, and they will share their own stories to any who offer ale and an ear.  However, most rumors of insatiable bloodthirstiness are exaggerated; those who interact regularly with them joke that Mountain Dwarves will enjoy a good nap with equal, or greater, enthusiasm.

 

Costume Requirements

Note:  In order to play a Mountain Dwarf, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the race, but rather a suggestion based on how Mountain Dwarves look in this world.


Required Costuming

Note: There is no height requirement for Mountain Dwarves

  • Male Mountain Dwarves: Some visible facial hair (real or prosthetic), must have braids and be decorated with metallic baubles, such as beads or metal filigree.

  • Female Mountain Dwarves: Hair must be braided or contain braids, and be decorated with metallic baubles, such as beads or metal filigree.


Optional Costuming

  • Female Mountain Dwarves: Short/cropped facial hair (<5”, real or prosthetic), or long sideburns of hair, decorated with metallic baubles, such as beads or metal filigree.

  • All Mountain Dwarves: Braiding woven in most of their hair is a common stylistic element for Mountain Dwarves.

Mountain Dwarf
Rygg (New)
Halfling
Human
Hybrid
K'ojin
K'ojin (Updated!)

Pronounced: 'KOH-jin'

 

Known as the “peaceful mountains,” K’ojin are renowned for their larger-than-Elven stature and good nature. This race of giants has prospered into a vast, thriving culture.  Though K’ojin generally do not actively seek out warfare, they exhibit immense strength on the battlefield when pressed. Usually, K’ojin wield very large melee weapons, but can also be adept mages. K’ojin culture centers around family, storytelling, and recordkeeping.  As they gain experiences, their tall bodies become are covered head to foot in literary tattoos, which serve as personal records relating to their connection with each other, the Eldest, and their life experiences. 

 

Costume Requirements

Note:  In order to play a K’ojin, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the race, but rather a suggestion based on how K’ojin look in this world.

Required Costuming:

  • Height or height imitation restriction 

    • Female K’ojin: Physical height of five feet ten inches or taller (5’10” or more), OR costume in a way that would make you seem that height.

    • Male K’ojin: Physical height of six feet or taller (6’ or more), OR costume in a way that would make you seem that height.

  • Runic Tattoos: Runic tattoo designs are restricted to the K’ojin alphabet, which is provided.  Please see the Legends and Cultural Practices section for more info on how to design your bodily tattoos.

    • Tattoo Restriction: New players may not design a character that would be considered a previous K’ojin Elder with the forehead tattoo.

 

Optional Costuming:

Recognizable style elements for K’ojin include: Natural type clothing, such as furs, leathers, bone, and earthtone colors and fabrics.   K’ojin are often seen with writing implements and books.

Photo by @JonV_Photograhy
Halfling (updated!)

The most identifying trait of Halflings, or Kin, as they call themselves, is that they happen to be the shortest race on this plane. However, they make up for their stature with their uniquely bold, yet light-hearted, nature. Halflings are becoming much rarer over the last few hundred years due to the destruction of the Home Trees during the Third War, and were scattered even further apart during the Age of Fire. Yet, despite the increased likelihood for destruction of their race, Halflings remain hopeful, and continue to sing and play the songs of their ancestors, as the last of the known Fourteen Clans unite.

 

Costume Requirements

Note:  In order to play a Halfling, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the race, but rather a suggestion based on how Halflings look in this world.


Required Costuming

  • Height or height imitation restriction: Physical height of five and a half feet or shorter (5’6” or less), OR costume in a way that would make you seem that height, as they did in the Lord of the Rings Peter Jackson movies.

  • Small elf ears, aka “hobbit ears.” Example: {{LINK TO LoE STORE}}

  • Indicate rosy nose and cheeks using makeup or blush. Color can be anywhere from a dark pink to a deep red shade, so long as it creates an obvious “blushed” look when used with your skin tone.

 

Optional Costuming

A voluminous, decorative travelling cloak is a recognizable personal item for Halflings.

Human (updated!)

As a group, Humans are a study in duality. They are difficult to generalize, because of the wide range of variation seen across their race. Depending on the story, and who is asked, they can be known for peace or violence, generosity or greed, civility or barbarity. More than any other race, the Humans of the world seem to display potential for both good and evil, in equal measure.


Individually, a Human is best defined by fervor and drive. Perhaps their push to accomplish great things can be attributed to a relatively short life span, as Human lifetimes are a fraction of what most other races would experience. Although the direction and strength of ambition depends on the individual, each Human innately feels a push to do, see, and overcome, often in spite of prudence. 


Because of this, Humans are a strong-willed, tenacious people who tend to find themselves at the center of conflict. They have an ability to adapt to almost any environment, as well as an uncanny ability to befriend, or offend, any other race.

 
Costume Requirements

Note:  In order to play a Human, a player at Lands of Exile must follow a few costuming requirements. Optional costuming is NOT required to play the race, but rather a suggestion based on how Humans look in this world.


Required Costuming:
Immersive, medieval fantasy costuming: Due to their inherent individualism and widely varied cultures, Humans are only required to meet the basic standards of the Lands of Exile decorum rules, while not using costuming requirements listed in other race packets.  Please see the Dress Code or a GM with questions.


Optional Costuming:
Although Humans are diverse, they are by no means plain.  Having a personal aesthetic in mind when designing your Human is encouraged, as long as it fits within the decorum rules.

Photo by JMero Photography
Photo by JMero Photography
Grehlok (undergoing an update)

Pronounced: 'grey-lock'
 

The Grehlok were once humans, who were enslaved and mutated by the Drow. They are sulky in nature, and generally not trusted by the allied races. While they have claimed to have broken free from their previous Drow masters, many believe they are still being used for their nefarious purposes.

 

The Grehlok are the least trusted of all the races of the allied nations. They are very sadistic in nature, and rarely make amiable companions. They came from a once human race enslaved by the Dark Elves for centuries. In recent history, a massive clan supposedly broke free and created their own civilization. However, few have ever escaped the grasp of the dark elves, so most are suspicious of their true intentions, and some suspect them as still being used by their dark elven masters as spies. They all carry a slave marking upon their necks which is passed on generation to generation through magical means, forever marking them as property. They have raged ear tips, like orcs or bats, which are tipped with black. They are malicious in nature, and often take upon less than noble means of fighting. Though their reputation is ill, some have chosen to break away from their tortured pasts and turn to more noble causes than their own benefit.

Costume Requirements: Must have black-tipped ragged ear prosthetics and a black slave branding on the front right of their necks.

Half-Orc (NEW RACE COMING SOON)

Half-orcs are currently a playable race, but must be approved by plot before you can play one as a PC.

 

Please contact plot via Facebook Group to get information regarding costuming and backstory guidance.

Photo by JMero Photography
Grehlok
Half-Orc
Hybrid (formerly Half-Breed)
(undergoing an update)

Note: All costuming for Hybrids must be approved by plot via Facebook group (message an admin) to avoid confusion. Hybrids should have some physical costuming indications from the two parents. You are free to play a hybrid of any human plus other allied-race combination, except Grehlok.

Hybrids are the offspring of humans and any other of the common races. They generally are socially unaccepted and have a hard time finding their place in society, as they don’t usually belong to any one race.

RESTRICTIONS:

Hybrids are only the offspring of humans and any other of the common races.

It is not possible to have a human-Grehlok, as the Grehlok gene is predominate. Even if one was birthed half human, the markings and features would be passed down to the offspring, even if only one parent was Grehlok. If you would like to play a Hybrid, you must get plot approval for your costuming and idea.

Photo by JMero Photography
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